I help turn research questions into working prototypes for universities, research labs, and organizations.
Self-employed for over fifteen years, designing, building, and prototyping digital systems, constantly moving between industry and research, most recently leaning more toward research.
My background is in Interactive Media Design (University of Applied Sciences Darmstadt), where I started experimenting with machine learning and the Internet of Things, and began exploring what "design" can mean beyond the human individual. I then completed a master's in Data-Driven Design (University of Applied Sciences Utrecht), going deeper into data science, critical data studies, applied research methods, and self-learning systems.
I have a natural curiosity to understand how things work and to explore how else they could (and should) work. I prototype, experiment, and play to make new forms of interaction possible:
I've written frameworks for rapid brain-computer interface prototyping, experimented with and built custom sensors to turn water into a gesture interface, woven conductive yarn into textiles and furniture to make everyday objects interactive, and developed machine-learning pipelines that let physical spaces respond to people without screens, and built a privacy-respecting platform for intelligent environments, exhibited internationally.
I've researched and explored how we could design for entangled and complex systems, combining actor-network theory with engineering meta-interaction models.
And I've experimented with human-machine symbiosis: building a stress copilot that uses biodata from a brain-computer interface to feed a reinforcement learning agent, so that person and system learn to understand individual stress patterns together through a self-learning feedback loop.
Beyond my current work, I am increasingly focusing on cybersecurity/security research, privacy engineering, and how these can be integrated into systems and processes from the ground up.
Some of my work has been internationally recognized, including by a NASA laboratory, and awarded (Red Dot Design Award, ThingsCon Student Talent Award). In the past, I've taught creative coding and the creative use of technology at the University of Applied Sciences Darmstadt and the University of Applied Sciences Utrecht, and held guest lectures and talks at institutions like TU Delft and ThingsCon.
Currently, I work at the University of Art and Design Offenbach and the Offenbach Institute for Mobility Design, turning research into working prototypes. I co-founded the Immersity Lab, funded by the Hessian Ministry for Digitalization and Innovation, where I lead the technical R&D: applying machine learning to spatial analysis, building data pipelines, and automating processes to help design better spaces.